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发表于 2026-4-13 18:41
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Naturally, I had anticipated that Atlantis III would be successful.
What I had not foreseen was the sheer ferocity with which it would devour the world.
Within three days of release, the undersea servers were overheating like kettles left too long on the hob. Players—while loudly accusing Poseidon of “single?handedly murdering the entire fan?fiction economy”—had already inverted their circadian rhythms in pursuit of yet another playthrough.
The M?bius red?thread bracelets sold out in hours. The oceanic logistics network collapsed under the strain, and even sea urchins were pressed into emergency courier service.
Poseidon stared at the sales graph, tears streaming freely.
I reminded him, gently, “That is merely a physiological response to unprecedented profit margins. It is not, strictly speaking, artistic sentiment.”
He dabbed at his eyes. “I know. I simply cannot help myself.”
I had assumed no mortal would ever unlock the hidden branch.
Yet one player—armed with a patience that could only be described as logarithmic—managed to prise it open.
The girl traversed the Twelve Palaces, ascended Olympus, and reclaimed her true divine name: Athena. There she encountered the Ares of that timeline.
Her voice trembled. “Brother… you are not him.”
For a moment, even I felt as though Fate itself had tightened its grip around the room.
Elsewhere, in a parallel thread, the boy fell beneath the blade of his own timeline’s Athena. As he collapsed, he murmured, almost fondly, “Ares… after all these years, you still cannot fight.”
Players wept. Then, as is customary, they turned their grief into outrage.
“Poseidon, you heartless brute—how dare you understand art so well.”
The following morning, Poseidon held a press conference. With the solemnity of a man announcing a national tragedy, he declared, “This is the official hidden ending. I have earned enough. Now… I choose to respect the art.”
I nearly laughed aloud.
Respect the art?
Only yesterday he had asked whether the Twelve Palaces could be converted into a gacha system.
He then announced, with great ceremony, Atlantis IV: My Friend Is Undead, featuring a sea monster and a wraith as protagonists.
He insisted the idea had arisen from the “Deep?Sea Player × Underworld Player” pairings that had emerged in matchmaking. He even projected fan videos and read aloud several letters.
To crown the spectacle, he invited the two “interdimensional beings” onstage:
One resembled an improbable hybrid of sea urchin and octopus;
The other, a perfectly composed wraith, as though freshly dismissed from Hades’s administrative office.
The live chat erupted:
“Isn’t that just Poseidon and Hades?”
“You’re wearing matching outfits—how are we meant to believe this?”
“The Sea?Underworld romance is canon!”
“Poseidon, stop pretending. Even your undead minions are wearing your husband’s jacket.”
Poseidon froze. “Th?this is a coincidence! They are ordinary players! I am respecting artistic integrity! I did not—”
The audience replied in unison: “The more you explain, the worse it sounds.”
Players became convinced that Atlantis IV was Poseidon’s grand declaration of love for Hades.
After all, how else could one justify a career system whose final promotions were “King of the Sea” or “King of the Underworld”?
Of course, I knew the truth.
It was Apollo’s doing. He called it the “anchoring effect”: mortals could not comprehend the loneliness of a sea creature or a wraith, so the narrative required a familiar emotional scaffold.
Thus, when the sea monster and the wraith finally met, Apollo dressed them in the very outfits Poseidon and Hades had worn to an Olympus conference three centuries prior.
I attempted to console Poseidon. “Uncle, this is all in service of art—(and profit, naturally). The players are merely projecting. The game is, in fact, brutally complex.”
It was an open?world resistance mode:
You exist as an island in the world, yet find yourself understood by a wraith.
You speak different languages—(Apollo wrote entire linguistic systems for both species)—and you inhabit temporal strata separated by the abyss between sea and underworld.
Yet the other is the only soul who understands you.
Your destinies, however, are mutually exclusive.
Every advancement you make in the ocean triggers a butterfly effect that imperils him.
Technical players would lose their minds attempting to locate the Nash equilibrium.
Without the Poseidon?Hades Easter eggs, we would have frightened away every casual player.
Poseidon accepted this explanation and resolved to confess to Hades.
At that moment, I was concealed behind the darkest pillar in the Grand Hall of the Underworld, clutching the hood of Apollo’s sweatshirt.
The scene exceeded all expectation.
Poseidon arrived in such a panic he had forgotten his trident. Instead, he projected a vast quadratic function into the air—a ghostly blue graph writhing like a soul cursed by mathematics.
Hades sat upon his throne, face veiled in shadow, a copy of Formal Logic resting on his knee. He did not move. Only Cerberus stirred, yawning with three heads that respectively expressed confusion, disdain, and a craving for sea urchin.
“My dear brother!” Poseidon’s voice echoed through the cavern, quivering with equal parts profit?driven dread and genuine terror. “You must trust mathematics! Mathematics never lies!”
He gestured frantically at the graph. “Observe Q(x, y)! A strictly symmetric game! It models how two disparate systems—the deep sea and the Underworld—seek survival within a non?connected topology. It is a philosophical study of existence under Nash equilibrium! The protagonists lack physical bodies entirely—one is an electromagnetic wave, the other a mass of soft tissue. Their sensory systems are non?carbon?based: fluid dynamics for the sea creature, negative entropy waves for the wraith. This is not romance. It is an exploration of solitude, autism, and existentialism. It is, quite evidently, the Ninth Art.”
Hades turned a page.
Driven to desperation, Poseidon began betraying his collaborators.
“The costumes—those were Apollo’s fault! He insisted mortals needed an anchor for ‘high?dimensional empathy’! He grabbed two old outfits from my wardrobe—centuries old! I was debugging the orientation logic for a non?orientable homeomorphic space; I didn’t realise they were the matching sets we wore to the Olympus conference!”
At last, Hades lifted his head.
He did not look at the graph.
He did not look at Poseidon.
He spoke a single sentence:
“Poseidon, if this is truly nothing more than your ‘Ninth Art’ of solitude…”
His voice was as cold as the silt at the bottom of the Styx.
“…then |
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