本帖最后由 捣尽玄霜 于 2024-5-14 18:25 编辑
"Actually, I might have a project that could serve as a springboard," Meng Xi interjected. "My team and I are developing a narrative swordplay game set across the Song, Yuan, Ming, and Qing dynasties. We're working with a renowned martial arts novelist who's penned over a dozen such stories."
"The exciting part is, we can integrate real economic data into the gameplay! While the game already features elements of historical population, craftsmanship, and culture, this layer of economic data would add a whole new dimension."
"Players will take on the role of swordsmen, wielding their skills to aid the populace. Their choices will have a tangible impact, but within the constraints of historical plausibility."
Wang Fu's eyes lit up. "That's fantastic! But when you say 'historical plausibility,' what kind of impact are we talking about?"
"Qin Jiu has a good point," Meng Xi acknowledged. "The hero swordsman can't rewrite history outright, but they can manipulate the economic and social landscape within the bounds of human nature and technological limitations."
"For example," Qin Jiu elaborated, "steel weapons and firearms might be available in the Yuan Dynasty within the game, but players would need to fulfill specific prerequisites, perhaps by promoting technological advancements or fostering trade routes."
“实际上,我可能有一个项目可以作为跳板,”孟曦插话说。“我和我的团队正在开发一个叙事剑术游戏,背景横跨宋、元、明、清四个朝代。我们正在与一位著名的武侠小说家合作,他已经写了十几个这样的故事。”
“令人兴奋的部分是,我们可以将真实的经济数据整合到游戏玩法中!虽然游戏已经包含了历史人口、工艺和文化的元素,但这层经济数据将增加一个全新的维度。”
“玩家将扮演剑客,运用他们的技能来帮助民众。他们的选择将会有实际的影响,但必须在历史合理性的约束内。”
王甫的眼睛亮了起来。“那太棒了!但是当你说‘历史合理性’时,我们在谈论什么样的影响?”
“你提出了一个好问题,”孟曦承认。“英雄剑客不能直接改写历史,但他们可以在人性和技术限制的范围内操纵经济和社会格局。”
“例如,”秦九详细说明,“在游戏中的元朝,钢制武器和火器可能是可用的,但玩家需要满足特定的前提条件,也许是通过促进技术进步或培育贸易路线。” |